Fix OBJ Mesh Files Online Free

Repair broken Wavefront OBJ files from Blender, Maya, ZBrush, and other 3D tools. Runs entirely in your browser — no upload, no install.

The OBJ Format: What You Need to Know

The Wavefront OBJ format is one of the most widely supported 3D file formats. Unlike STL, which stores only triangle geometry and normals, OBJ supports polygonal faces (not just triangles), vertex normals, texture coordinates, material references, and object grouping. This makes it the go-to format for workflows involving textures, rendering, and animation.

OBJ files are plain text, which makes them easy to inspect and debug, but also means they can be large for complex models. The format consists of lines starting with keywords:

  • v — vertex position (x, y, z)
  • vn — vertex normal
  • vt — texture coordinate
  • f — face definition (vertex indices, optionally with normal and texture indices)
  • g / o — group and object names
  • mtllib / usemtl — material library and material references

Common OBJ Mesh Issues

OBJ files suffer from the same fundamental mesh problems as STL files — non-manifold geometry, holes, flipped normals — but they also have format-specific pitfalls:

Inconsistent Face Winding

OBJ does not enforce a winding order convention the way STL does. Different software may write vertices in clockwise or counter-clockwise order. When combining OBJ exports from different tools, you can end up with a mesh where some faces wind one way and others wind the opposite way, resulting in inconsistent normals.

Mixed Polygon Types

Unlike STL (triangles only), OBJ supports quads, pentagons, and arbitrary n-gons. While this is useful for modeling, non-planar polygons can cause rendering and slicing problems. Concave polygons may triangulate differently depending on the software reading the file.

Missing or Broken Material References

OBJ files often reference a .mtl (material) file. If the material file is missing, renamed, or in the wrong directory, the mesh loads but without material or texture information. While this is not a geometry error, it can cause confusion when models appear untextured.

Index Offset Errors

OBJ uses 1-based indexing (the first vertex is vertex 1, not vertex 0). Some tools that generate OBJ files have bugs that produce 0-based indices or off-by-one errors, resulting in faces that reference the wrong vertices or non-existent vertices. This can cause holes, degenerate triangles, or complete mesh corruption.

Duplicate Vertices

When combining multiple objects or re-exporting, OBJ files can accumulate duplicate vertices at the same position. This increases file size and can create hairline cracks where edges appear shared but are actually separate (each belonging to different vertex indices at the same coordinates).

Note on textures and materials: JustFixSTL focuses on geometry repair — fixing the mesh topology. Material and texture data in OBJ files is preserved during the repair process but is not modified. If you need to fix texture issues, use your 3D modeling software.

OBJ Files from Popular Software

Blender

Blender's OBJ exporter is generally reliable, but common issues include: exporting hidden objects that create unexpected geometry, forgetting to apply modifiers before export (resulting in the low-res base mesh), and exporting without triangulating (which leaves n-gons that some readers handle poorly).

Maya

Maya exports clean OBJ in most cases. Watch out for: construction history creating extra geometry, non-manifold edges from boolean operations, and scale differences (Maya uses centimeters by default while many tools expect millimeters).

ZBrush

ZBrush models are often extremely high-poly. OBJ exports from ZBrush can contain millions of faces. The geometry is usually clean, but the file size can be challenging. Consider decimating in ZBrush before exporting for 3D printing.

SketchUp

SketchUp is notorious for producing non-manifold OBJ and STL files. Double faces, interior faces, and non-manifold edges are common. Running any SketchUp export through JustFixSTL is strongly recommended.

How JustFixSTL Handles OBJ Files

1

Parsing and triangulation

The OBJ file is parsed, and any polygons with more than three vertices are triangulated. This ensures a consistent triangle mesh for analysis and repair.

2

Full mesh analysis

The same comprehensive analysis that runs on STL files: manifold check, watertight check, normal consistency, Euler characteristic, genus, and component count.

3

Topology repair

Non-manifold edges and vertices are resolved, holes are filled, normals are made consistent — the same repair operations as for STL files.

4

Export options

Download the repaired mesh as STL (binary) or keep it in the original format. This flexibility lets you convert between formats while also fixing mesh issues.

OBJ vs. STL: When to Use Which

Feature STL OBJ
Polygon typesTriangles onlyTriangles, quads, n-gons
Texture coordinatesNoYes (UV mapping)
Material supportNoYes (via .mtl file)
Vertex normalsFace normals onlyPer-vertex normals supported
Binary formatYes (smaller files)Text only (larger files)
Object groupingNoYes (groups and objects)
3D printing standardMost common formatSupported by many slicers
Best for3D printing, simple geometryTextured models, rendering, animation

For 3D printing, STL is the most common choice because slicers do not need textures or materials. For rendering, game development, or workflows that involve UV mapping, OBJ is the better format. JustFixSTL supports both, so you can repair and convert between them as needed.

Converting OBJ to STL: Upload your OBJ file and download the repaired version as STL. This is a quick way to convert while also fixing any mesh issues. Note that texture and material data will not be included in the STL output.

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